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Q: What are the controls? A: The keys you can use during the game are (by default):
In two player mode the default keys for the second player are:
(Apologies to users of non-QWERTY keyboards - I know this is a terrible choice for you - you'll just have to redefine the keys. Double apologies for users of WinDig - we haven't implemented keyboard redefinition in that version yet.)
On the title screen press:
Q: How does the
scoring system work?
Q: What's the most
you can score? I haven't bothered to calculate similar statistics for the other levels, but I can if anyone's interested... If you meant "What's the most you've ever scored", the answer is 75,975.
Q: Can you give me
some tips to improve my game?
Q: What's the music
that plays in the background? The background music for the bonus is the William Tell Overture by Rossini. The music which plays when you die is "Funeral March" by F. Chopin.
Q: What other
interesting things do you know about Digger? On each new level up to level 10:
Levels above 10 use the same variables as level 10 but different layouts. The level plan is 1-2-3-4-5-6-7-8-6-7-8 followed by the sequence 5-6-7-8 repeated 247 times. If you complete level 8 249 times, all the subsequent levels use the layout from level 5. Gold (as in a broken bag) disappears very quickly if you dig underneath it. Monsters going up change direction when there is a bag falling on them, but they do the same thing even if the bag is below them in the same column. Player 2 (in two player mode, obviously) doesn't get the extra life until after multiples of 20,000. Player 1 (in either mode) gets it *at* multiples of 20,000. The noise made when you complete a level is polyphonic if no background music has been played since the game was started. The program allocates enough resources for 6 monsters, but only 5 are on screen at any given time. By changing a single byte in the original executable, you could make all 6 appear at the same time. When you get a game over and no high score, the screen used to flash between its two colour schemes for a while, but the original didn't do this on my 8086. Apparently it did on some other people's computers, though, so it must have been a hardware oddity. It was taking ages to get back to the title screen, so I removed it. In the original, you couldn't collect more than 4 spare lives. If you got 60,000 points without dying, you wouldn't get an extra life at that point. Some people thought this was unfair, so in Digger Remastered I added an option to allow you to collect as many lives as you like. However, care should be exercised using this option if you intend to record a game for the hall of fame, since your score will be calculated as if you played by the original rules. So you might not have as many lives as you thought you did, and your game might finish sooner. A few people have been caught out by this. There are no more extra lives to be had at or after the 1 million point mark. Although this was a bug in the original Digger (a kludge really - Windmill software never counted on anyone getting that far) I've kept it on in Digger Remastered to give an extra little bit of difficulty to anyone that good.
Q: What language
was Digger originally written in?
Q: Can you send me
this other game I used to play called...?
Q: Can I send you
this other game I used to play called...?
Q: I have found a
bug in Digger. Can you fix it? If you're having problems with the Windows version not going at constant speed, I'm investigating and hope to have a fix soon. The most recent version of WinDig has quite a few bugs. If you are having any problems with it, try the older version. I hope eventually to a have a single version which replaces both of these.
Q: My computer does
not know how to run .ZIP files. What do I do?
Q: I can't download
the game.
Q: Is there a
Pocket PC version? Any plans to port to Pocket PC? It is also possible to run Digger Remastered on a Pocket PC using an emulator, although it may not be the best gaming experience. Please let me know if you have any luck doing that. I would like to port Digger to the Pocket PC when I find some time, especially since I work on Pocket PC development tools.
Q: What about
Smartphones, Nokia mobiles, Palm pilots, Zodiac Tapwaves and other small
devices? Unfortunately I don't have the time and even if I did I don't have all these devices to actually test it on. Having said that, some developers have expressed interest in porting the game to these devices, so watch this space.
Q: Where can I get
the original version of Digger? However, many people played the old Digger without the original disk. It is possible to extract the program from its disk, a process known as "ripping". If you do this, it still doesn't work because because the game is copy protected. It is possible to remove the copy protection (a process called "cracking"). After these steps, the game will run but it will run too fast unless you have an XT, and you won't be able to see it unless you have CGA. Also, if you were to get a high score, it would try to save it on the disk in drive A, possibly wiping out some of the information on any such disk. The ripped copies of Digger, Styx, Moonbugs, Conquest, Rollo, The Exterminator and Floppy Frenzy which you can download at the download page have been cracked and modified not to save their scores. Nothing else has been done to them, however, so you they run too fast and the graphics are broken in some of them. A more original (although less useful) downloadable version of one of these games would be an "image" of the original disk (not a picture but a file containing all the data from the disk: boot sector, file allocation tables and all.) I don't have any disk images of Windmill games, however (nor do I want any - I have no use for them, except to put on this website, and I won't do that unless there is sufficient demand for it). However, I intend to soon put modified disk images of the Windmill games on the website for use with emulators such as MESS. If you actually want to play Digger, I suggest you download Digger Remastered. It plays and sounds exactly the same as the original did, looks the same if you use the /C option, and works on all the same computers as well as more modern ones. In fact, if you play them both on a computer or emulator on which the original Digger works properly, you would be hard pushed to tell them apart (except for slight timing differences).
Q: Is this
legal? My distributing of the original games is, strictly speaking, not legal. According to intellectual property law, a work copyrighted by a company continues to be copyrighted for 75 years. I have no moral objections to violating Windmill software's copyright by distributing these games, and I feel you should have no moral objections to playing them (unless you're doing so when you should be doing something else). Copyright exists to protect intellectual rights, not to prevent people from having access to software. I can think of two reasons why Windmill software would want to protect their intellectual rights:
I have retained the original copyright messages in the game and I take pains to ensure that Windmill are credited properly whereever possible so the first of these concerns is taken care of. As for the second - Windmill hasn't made any money from these games for a long time. In conclusion, therefore, I think that I am following the spirit of the law, if not the letter. And since laws, being so rigid, can never be perfect, the world works much better this way (as any fan of these games must concur.) For more information about abandonwarez and the associated legal problems, have a look at this essay. Having said all that, I now know that Windmill does know about this site, and since they not asked me to stop distributing any of their software, I can assume they don't mind. |